About Me
Hi!
I'm Steven Han, an SFU SIAT undergraduate student living and studying in Vancouver.
In pursuit of Video Editing, 3D Modelling, Animation, Game Design, Cinematic and Lighting skills and knowledge.
I love gaming and watching movies, animations and TV series. I have been a gamer since childhood, my dream is to be in a professional team and work together to create a magnificent game, animation, movie or other creative media content one day.
Stats About Me
My CV
Professional
Spring 2023
Unreal Engine Cinematic Designer Co-op
IGG Canada
Created 5 User Acquisition advertisements using Unreal Sequencer during this Co-op internship term. Responsible for conceptualizing, and prototyping environment layout, designing camera shots, and building the story using the sequencer. Working in a tight team and experiencing the industry pipeline workflow by working with art, animation and editor teams.
Summer, Fall 2023 and Summer 2024
Cinematic Artist Co-op
Electronic Arts
Delivered EA Sports FC24, FC25 and Dragon Age Veilguard Trailer with the Marketing Craft team and the Screenshot Team which generated millions of views worldwide and also served as the reveal footage as well as in-game opening cinematics. Responsible for dirt map details, timeline facial animation, animation ingestion, lighting, pre-production, set-dressing and tech assistance including ID check.
Academic
Fall 2016 - Present
Content Creator
Bilibili & YouTube & Other Sites
Streaming, Capturing, Editing and Uploading video games as well as Vlog content regularly. Gained around 116K+ followers and 30M+ views across multiple platforms. Plays a variety of video games across all platforms, Produces and uploads in-game Cinematic Documentaries, edited playthroughs, GMVs and also Vlogs. Familiar with software like OBS and Adobe Premiere Pro, as well as community engagement. Worked with the marketing departments of NetEase, Tencent, Kukupao and 2K Games to produce gaming content.
Summer 2018 - Present
3D & Cinematic Artist
Various Projects
Windsor Secondary & SFU
Creating 3D Assets, Animations, Design Lighting and Environmental Art, and Cinematic Sequences using World Machine, Unreal Engine, 3DS MAX, Maya and Substance Painter for both individual and team school projects like FUYOKU and Designed by a Robot, as well as personal side projects like Fallout Yangtze. Was responsible for various tasks including conceptualizing and storyboarding, directing, modelling, rigging, animating, lighting, timeline and camera work, and rendering.
Fall 2019 - Present
Cinematic & Narrative Designer
Various Projects
SFU
Collaborated with a 5 people group during the process of creating the group film. Was responsible for operating the camera and directing the shots. Achieved A- in Introduction to Cinema.
Made 2 individual films so far. Experienced in conceptualizing, writing treatment, drawing storyboards, as well as directing, filming, and editing. Achieved A+ in New Media Images, A in Sound and A- in Moving Images in collaboration with the Museum of Vancouver. The film for New Media Images won the awards for Best Cinematography and Sound and also was featured on the SIAT project showcase and SIAT news article.
Fall 2021 - Present
Lead Game & Art & Cinematic Designer
Various Projects
SFU
Led and played a crucial part in multiple group projects including animation projects like Remnant and Designed by a Robot, and game design projects like Antlion Redesign, Room Noir and FUYOKU. Responsible as Lead Art Direction, Cinematic and Game Design. Worked on concepts, level, system design and storyboarding.
Always, Learning. Creating.
Hi, Thanks for visiting! The site is evolving and changing as I learn more skills and apply them to new projects.
For the current study term, I am focusing on creating Cinematics using Unreal Engine.